Breadcrumbs
Home / Yu-Gi-Oh / Yu-Gi-Oh Card Spoiler Database / Displaying items by tag: yugioh
Displaying items by tag: yugioh
Tuesday, 27 July 2010 13:50
Stardust Overdrive Cards Spoiler List
Stardust Overdrive
Number
Name
Type
Attribute
Sub Type
Lvl
ATK
DEF
Rarity
Description
Appointer of the Red Lotus
Trap
Normal
Common
Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent
Archlord Kristya
Effect Monster
Light
Fairy
8
2800
2300
Secret Rare
If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card from your hand. When you do, add 1 Fairy-Type monster from your Graveyard to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the owner's Deck, instead.
Attack Pheromones
Spell
Continuous
Common
If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.
Bending Destiny
Trap
Counter
Common
Activate only if all face-up monsters you control are "Fortune Lady" monsters. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
Black Brutdrago
Synchro/Effect Monster
Fire
Dragon
8
3000
2600
Super Rare
1 Tuner + 1 or more non-Tuner Gemini monsters
Once per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect.
Blackwing - Silverwind the Ascendant
Synchro/Effect Monster
Dark
Winged Beast
8
2800
2000
Ultra Rare
1 "Blackwing" Tuner Monster + 2 or more non-Tuner monsters
When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn, it is not destroyed; this effect only happens once.
Catoblepas and the Witch of Fate
Effect Monster
Earth
Spellcaster
4
1800
0
Rare
When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s).
Clear Vice Dragon
Effect Monster
Dark
Dragon
8
?
0
Secret Rare
You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.
Clear World
Spell
Field
Secret Rare
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control:
LIGHT: Play with your hand revealed at all times.
DARK: If you control 2 or more monsters, you cannot declare an attack.
EARTH: During your Standby Phase, destroy 1 face-up Defense Position monster you control.
WATER: During your End Phase, discard 1 card.
FIRE: During your End Phase, take 1000 damage.
WIND: You must pay 500 Life Points to activate a Spell Card.
Crusader of Endymion
Gemini Monster
Light
Spellcaster
4
1900
1200
Ultra Rare
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
Once per turn, you can place 1 Spell Counter on a face-up card on the field that you can place a Spell Counter on. If you do, this card gains 600 ATK until the End Phase.
Dark Rabbit
Normal Monster
Dark
Beast
4
1100
1500
Rare
He leaps up, down, and all around! Nobody can lay a hand on this funny bunny.
Dark Simorgh
Effect Monster
Dark
Winged Beast
7
2700
1000
Secret Rare
While this card is face-up on the field its Attribute is also treated as WIND. You can remove from play 1 DARK monster and 1 WIND monster from your Graveyard to Special Summon this card from your hand. You can remove from play 1 DARK monster and 1 WIND monster from your hand to Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.
Dark Spider
Effect Monster
Dark
Insect
1
0
0
Common
Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase.
Divine Grace - Northwemko
Ritual Monster
Light
Spellcaster
7
2700
1200
Ultra Rare
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.
Djinn Presider of Rituals
Effect Monster
Dark
Fiend
4
1800
1400
Rare
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.
Djinn Releaser of Rituals
Effect Monster
Dark
Fiend
3
1200
2000
Rare
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon.
Earthbound Immortal Ccarayhua
Effect Monster
Dark
Reptile
10
2800
1800
Ultra Rare
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by a card effect, except by its own effect, destroy all cards on the field.
Earthbound Immortal Uru
Effect Monster
Dark
Insect
10
3000
3000
Ultra Rare
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can Tribute 1 monster, except this card, to select and take control of 1 face-up monster your opponent controls, until the End Phase.
Earthbound Immortal Wiraqocha Rasca
Effect Monster
Dark
Winged Beast
10
100
100
Ultra Rare
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, return up to 3 cards you control to your Deck, except this card, and discard the same number of cards from your opponent's hand at random. This card gains 1000 ATK for each card discarded by this effect.
Earthbound Revival
Spell
Normal
Rare
Discard 1 card. Select 1 "Earthbound Immortal" monster and 1 Field Spell Card in your Graveyard, and add them to your hand.
Earthbound Wave
Trap
Counter
Common
Activate only while you control a face-up "Earthbound Immortal" monster. Negate the activation of a Spell or Trap Card your opponent controls, and destroy it.
Earthbound Whirlwind
Spell
Normal
Super Rare
Activate only while you control a face-up "Earthbound Immortal" monsters. Destroy all Spell and Trap Cards your opponent controls.
Energy Bravery
Effect Monster
Light
Warrior
4
1700
1200
Common
Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.
Enlightenment
Trap
Normal
Common
You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately).
Explosive Magician
Synchro/Effect Monster
Light
Spellcaster
6
2500
1800
Ultra Rare
1 Tuner + 1 or more non-Tuner Spellcaster monsters
By removing 2 Spell Counters from your side of the field, destroy 1 Spell Card or Trap Card your opponent controls.
Faustian Bargain
Spell
Normal
Common
Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand.
Fortune Lady Dark
Effect Monster
Dark
Spellcaster
5
?
?
Rare
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.
Fortune Lady Earth
Effect Monster
Earth
Spellcaster
6
?
?
Rare
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.
Fortune Lady Water
Effect Monster
Water
Spellcaster
4
?
?
Rare
This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards.
Fortune Lady Wind
Effect Monster
Wind
Spellcaster
3
?
?
Rare
This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.
Fortune's Future
Spell
Normal
Super Rare
Select 1 of your removed from play "Fortune Lady" monsters and return it to the Graveyard. Then draw 2 cards.
Gateway of the Six
Spell
Continuous
Super Rare
Each time a "Six Samurai" monster is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to apply the following effects.
2 Counters: Until the End Phase of this turn, 1 face-up "Six Samurai" or "Shien" Effect Monster gains 500 ATK.
4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand.
6 Counters: Special Summon 1 "Shien" Effect Monster from your Graveyard.
Gemini Booster
Trap
Normal
Common
Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster.
Gemini Counter
Trap
Counter
Common
Change 1 face-up Gemini Monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.
Gemini Scorpion
Effect Monster
Earth
Warrior
4
1600
400
Rare
When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini Monster from your hand.
Gemini Spark
Spell
Quick-Play
Common
Tribute 1 face-up Level 4 Gemini Monster and select 1 card on the field. Destroy the selected card and Draw 1 card.
Ground Spider
Effect Monster
Earth
Insect
4
0
1500
Common
Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position.
Guardian Eatos
Effect Monster
Wind
Fairy
8
2500
2000
Secret Rare
If you have no monsters in your Graveyard, you can Special Summon this card from your hand. You can send 1 Equip Spell Card equipped to this card to the Graveyard to select and remove from play up to 3 monsters in your opponent's Graveyard. This card gains 500 ATK for each monster removed by this effect, until the End Phase.
Herculean Power
Spell
Continuous
Common
Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.
Ice Queen
Effect Monster
Water
Spellcaster
8
2900
2100
Secret Rare
This card cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to the Graveyard, if you have 3 or more Spellcaster-Type monsters in your Graveyard, you can select and add 1 Spell Card from your Graveyard to your hand.
Infernity Force
Trap
Normal
Common
Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.
Infernity Necromancer
Effect Monster
Dark
Fiend
3
0
2000
Common
When this card is Normal Summoned, it is changed to Defense Position. While you have no cards in your hand, this card gains the following effect: Once per turn, you can Special Summon 1 "Infernity" monster from your Graveyard, except "Infernity Necromancer".
Inherited Fortune
Trap
Normal
Rare
Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase.
Insect Neglect
Spell
Continuous
Common
When your opponent's monster declares an attack, you can remove from play 1 Insect-Type monster from your Graveyard to negate the attack.
Iron Core Armor
Spell
Equip
Common
Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead.
Knight of the Red Lotus
Effect Monster
Fire
Warrior
6
2100
1800
Super Rare
If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.
Koa'ki Meiru Beetle
Effect Monster
Earth
Insect
4
1900
1500
Super Rare
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your Hand to the Graveyard or reveal 1 Insect-Type Monster in your hand. When a LIGHT or DARK monster is Special Summoned in face-up Attack Position, change the Summoned monster to Defense Position.
Koa'ki Meiru Maximus
Effect Monster
Wind
Dragon
8
3000
2500
Ultra Rare
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phase, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls.
Koa'ki Meiru Rooklord
Effect Monster
Earth
Warrior
7
2800
2200
Super Rare
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.
Koa'ki Meiru Sea Panther
Effect Monster
Light
Sea Serpent
5
1900
1200
Common
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck.
Level Eater
Effect Monster
Dark
Insect
1
600
0
Common
If this card is in the Graveyard, you can activate its effect by selecting 1 face-up Level 5 or higher monster you control. Reduce that monster's Level by 1. Special Summon this card from the Graveyard. This card cannot be Tributed except for a Tribute Summon.
Limit Impulse
Trap
Normal
Common
Send 2 cards from your hand to the Graveyard. Special Summon 2 "Soul Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed except for a Tribute Summon.
Lord British Space Fighter
Effect Monster
Light
Machine
4
1200
800
Rare
If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
You can attack once again in a row.
Select and destroy 1 Set card on the field.
Special Summon 1 "Multi Token" (Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1200).
Majestic Dragon
Tuner Monster
Light
Dragon
1
0
0
Super Rare
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Majestic" monster.
Majestic Star Dragon
Synchro/Effect Monster
Wind
Dragon
10
3800
3000
Ultra Rare
"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster
You can Tribute this card to negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, you can activate it once as this card's effect. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Stardust Dragon" from your Graveyard.
Max Warrior
Effect Monster
Wind
Warrior
4
1800
800
Super Rare
When this card attacks an opponent's monster, it gains 400 ATK during damage calculation only. If this card destroys an opponent's monster by battle, this card's Level becomes 2 and its original ATK and DEF are halved until your next Standby Phase.
Metabo-Shark
Effect Monster
Water
Fish
4
1800
500
Super Rare
When this card is Normal Summoned, you can select and return 2 Fish-Type monsters from your Graveyard to the Deck.
Molting Escape
Spell
Equip
Common
Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied.
Moray of Greed
Spell
Normal
Common
Return 2 WATER monsters from your hand to your Deck and draw 3 cards.
Mother Spider
Effect Monster
Earth
Insect
6
2300
1200
Rare
If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense Position monsters your opponent controls to the Graveyard and Special Summon this card from your hand.
Nega-Ton Corepanel
Trap
Counter
Rare
Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.
Oshaleon
Effect Monster
Water
Reptile
3
1400
800
Common
While you control this face-up card, your opponent cannot select a monster other than "Oshaleon" as an attack target. When this card is destroyed by battle and sent to the Graveyard, you can add 1 Reptile-Type monster with 500 ATK or less from your Deck to your hand.
Preparation of Rites
Spell
Normal
Super Rare
Add to your hand 1 Level 7 or lower Ritual Monster Card from your Deck. Then you can add to your hand 1 Ritual Spell Card from your Graveyard.
Quickdraw Synchron
Tuner Monster
Wind
Machine
5
700
1400
Common
You can send 1 monster from your hand to the Graveyard and Special Summon this card from your hand. You can substitute this card for any 1 "Synchron" Tuner for a Synchro Summon. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner monster.
Raging Mad Plants
Spell
Quick-Play
Rare
Face-up Plant-Type monsters you control gain 300 ATK for each Plant-Type monster in your Graveyard until the End Phase of this turn. At the End Phase of your turn, destroy all face-up Plant-Type monsters you control.
Regulus
Effect Monster
Light
Beast
4
1700
1000
Common
Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck.
Relinquished Spider
Effect Monster
Earth
Insect
2
300
500
Common
If you have 4 or more Insect-Type monsters in your Graveyard, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls.
Reptilianne Gorgon
Effect Monster
Dark
Reptile
3
1400
1400
Common
If this card attacks an opponent's monster, after damage calculation the ATK of the attack target becomes 0, and it cannot change its battle position.
Reptilianne Hydra
Synchro/Effect Monster
Dark
Reptile
6
2100
1500
Super Rare
1 "Reptilianne" Tuner + 1 or more non-Tuner Monsters
When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed.
Reptilianne Medusa
Effect Monster
Dark
Reptile
6
2200
800
Common
Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position.
Reptilianne Poison
Spell
Normal
Rare
Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0.
Reptilianne Scylla
Effect Monster
Dark
Reptile
4
1800
1200
Common
If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.
Reptilianne Spawn
Spell
Normal
Common
Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.
Reptilianne Viper
Tuner Monster
Dark
Reptile
2
0
0
Common
When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls.
Rinyan, Lightsworn Rogue
Effect Monster
Light
Beast
2
100
100
Rare
FLIP: Return 1 "Lightsworn" monster from your Graveyard to your Deck and draw 1 card.
Ritual Buster
Trap
Normal
Common
Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.
Ritual of Grace
Spell
Ritual
Common
This card is used to Ritual Summon "Divine Grace - Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn.
Roar of the Earthbound
Trap
Continuous
Common
Once per turn, when your opponent's monster declares an attack, if the ATK of the attacking monster is lower than that of a face-up "Earthbound Immortal" monster you control, destroy the attacking monster and inflict damage to your opponent equal to half the destroyed monster's ATK.
Savage Colosseum
Spell
Field
Common
If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. All monsters must attack, if able. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack.
Seal of Wickedness
Trap
Continuous
Super Rare
Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.
Shire, Lightsworn Spirit
Effect Monster
Light
Fairy
3
400
1400
Super Rare
This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.
Shutendoji
Effect Monster
Earth
Zombie
4
1500
800
Secret Rare
Once per turn, you can activate 1 of these effects:
Remove from play 2 Zombie-Type monsters from your Graveyard to draw 1 card.
Select and return 1 of your removed from play Zombie-Type monsters to the top of your Deck.
Slip Summon
Trap
Normal
Common
Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.
Solitaire Magician
Effect Monster
Light
Spellcaster
4
1600
1300
Common
Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.
Spider Egg
Trap
Normal
Common
Activate only when your opponent declares a direct attack, while you have 3 or more Insect-Type monsters in your Graveyard. Negate that attack. Special Summon 3 "Spider Tokens" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
Spider Web
Spell
Field
Common
If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field.
Spiritual Forest
Spell
Continuous
Common
Each turn, the first face-up Beast-Type, Beast-Warrior-Type, or Plant-Type monster you control that would be destroyed by battle, is not destroyed.
Spyder Spider
Effect Monster
Earth
Insect
4
1500
1000
Common
When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard.
Stardust Xiaolong
Effect Monster
Light
Dragon
1
100
100
Rare
When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in face-up Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed.
Stygian Dirge
Trap
Continuous
Common
Reduce the Levels of all face-up monsters your opponent controls by 1.
Swap Frog
Effect Monster
Water
Aqua
2
1000
500
Common
You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn.
Synchro Barrier
Trap
Normal
Common
Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.
Time Passage
Spell
Quick-Play
Common
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase.
Tuned Magician
Gemini Monster
Wind
Spellcaster
4
1800
1600
Common
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
This card is treated as a Tuner Monster.
Victoria
Effect Monster
Light
Fairy
4
1800
1500
Secret Rare
Once per turn, you can select and Special Summon 1 Dragon-Type monster from your opponent's Graveyard to your side of the field. Your opponent cannot select another face-up Fairy-Type monster as an attack target.
Wolf in Sheep's Clothing
Trap
Normal
Common
Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.
Woodland Archer
Effect Monster
Earth
Beast-Warrior
3
1400
1300
Common
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand.
Yellow Baboon, Archer of the Forest
Effect Monster
Earth
Beast
7
2600
1800
Ultra Rare
When a Beast-Type monster you control is destroyed by battle and sent to the Graveyard, you can remove from play 2 Beast-Type monsters from your Graveyard to Special Summon this card from your hand.
Zero Gardna
Effect Monster
Earth
Warrior
4
0
0
Rare
You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.
Published in
Yu-Gi-Oh Card Database
Wednesday, 14 July 2010 16:23
Hidden Arsenal Cards Spoiler List
Hidden Arsenal
Number
Name
Type
Attribute
Sub Type
Lvl
ATK
DEF
Rarity
Description
Blizzed, Defender of the Ice Barrier
Effect Monster
Water
Aqua
1
300
500
Secret Rare
When this card is destroyed by battle and sent to the Graveyard, draw 1 card.
Blizzard Warrior
Effect Monster
Water
Warrior
3
1400
400
Super Rare
If this card destroys an opponent's monster by battle, look at the top card of their Deck, then return it to either the top or bottom of their Deck.
Cryomancer of the Ice Barrier
Tuner Monster
Water
Aqua
2
1300
0
Secret Rare
While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.
Mist Valley Thunderbird
Effect Monster
Wind
Thunder
3
1100
700
Secret Rare
When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the Turn it was Special Summoned by this effect.
Mist Valley Shaman
Tuner Monster
Wind
Winged-Beast
3
1200
1200
Secret Rare
Once per turn, you can return 1 other monster you control to the hand, to have this card gain 500 ATK until the End Phase.
Mist Valley Soldier
Tuner Monster
Wind
Winged-Beast
4
1700
300
Secret Rare
While you control this face-up card, any opponent's monster that battles this card, but is not destroyed by battle, returns to its owner's hand at the end of the Damage Step.
Flamvell Dragnov
Effect Monster
Fire
Dragon
2
1100
200
Super Rare
When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can remove from play this card in your Graveyard, along with 1 face-up FIRE monster you control, to add 1 "Flamvell Dragnov" from your Deck to your hand.
Flamvell Magician
Tuner Monster
Fire
Spellcaster
4
1400
200
Super Rare
While you control an "Ally of Justice" monster(s), this card gains 400 ATK.
Flamvell Guard
Tuner Monster
Fire
Dragon
1
100
2000
Super Rare
A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.
X-Saber Axel
Effect Monster
Earth
Warrior
1
400
100
Super Rare
While you control this face-up card, when a "Saber" monster is destroyed by battle and sent to the Graveyard, draw 1 card.
X-Saber Airbellum
Tuner Monster
Earth
Beast
3
1600
200
Secret Rare
When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand.
X-Saber Uruz
Effect Monster
Earth
Beast-Warrior
4
1600
100
Super Rare
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Tribute this card to return the destroyed card to the top of its owner's Deck.
Commander Gottoms, Swordmaster
Effect Monster
Earth
Beast-Warrior
6
2100
1600
Secret Rare
All face-up "Saber" monsters you control gain 400 ATK.
Ally of Justice Clausolas
Normal Monster
Dark
Machine
6
2300
1200
Super Rare
A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solias. Its surprise attacks from above baffle invaders.
Ally of Justice Garadholg
Effect Monster
Dark
Machine
4
1600
400
Super Rare
If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.
Ally of Justice Rudra
Effect Monster
Dark
Machine
5
1900
1200
Super Rare
f this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only.
Worm Apocalypse
Effect Monster
Light
Reptile
1
300
200
Super Rare
FLIP: Destroy 1 Spell or Trap Card
Worm Barses
Effect Monster
Light
Reptile
3
1400
1500
Super Rare
When this card is Normal Summoned, change 1 Defense Position monster to face-up Attack Position.
Worm Cartaros
Effect Monster
Light
Reptile
4
1200
500
Super Rare
FLIP: Add 1 Level 4 or lower Reptile-Type monster "Worm" from your Deck to your hand.
Worm Dimikles
Effect Monster
Light
Reptile
4
1700
1400
Super Rare
FLIP: This card gains 300 ATK and DEF.
Worm Erokin
Effect Monster
Light
Reptile
6
2400
1200
Secret Rare
This card cannot be Special Summoned. Once per turn, select 1 face-up Reptile-Type "Worm" monster on the field and change it into face-down Defense Position.
Brionac, Dragon of the Ice Barrier
Synchro/Effect Monster
Water
Sea Serpent
6
2300
1400
Secret Rare
1 Tuner + 1 or more non-Tuner monsters.
You can discard any number of cards to the Graveyard to return the same number of cards from the field to the hand.
Mist Wurm
Synchro/Effect Monster
Wind
Thunder
9
2500
1500
Secret Rare
1 Tuner + 2 or more non-Tuner monsters.
When this card is Synchro Summoned, return up to 3 cards your opponent controls to the hand.
Flamvell Uruquizas
Synchro/Effect Monster
Fire
Pyro
6
2100
400
Secret Rare
1 Tuner + 1 or more non-Tuner monsters.
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent.
X-Saber Urbellum
Synchro/Effect Monster
Earth
Warrior
7
2200
1300
Secret Rare
1 Tuner + 1 or more non-Tuner monsters.
When this card inflicts Battle Damage to your opponent, while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck.
Ally of Justice Catastor
Synchro/Effect Monster
Dark
Machine
5
2200
1200
Secret Rare
1 Tuner + 1 or more non-Tuner monsters.
If this card battles a non-DARK monster, destroy that monster without applying damage calculation.
Wrath of Neos
Spell
Normal
Secret Rare
Select 1 face-up "Elemental Hero Neos" you control. Return it to the Deck and destroy all cards on the field.
Detonate
Spell
Quick-Play
Super Rare
Destroy all face-up "Kuriboh" and "Kuriboh Tokens" you control, along with a number of cards your opponent controls, up to the number of "Kuriboh" and "Kuriboh Tokens" destroyed by this effect.
Berserker Crush
Spell
Quick-Play
Super Rare
Remove from play 1 monster from your Graveyard. The ATK and DEF of 1 face-up "Winged Kuriboh" you control become equal to the ATK and DEF of that monster, until the End Phase of this turn.
Evolution Burst
Spell
Normal
Secret Rare
Activate only while you control a face-up "Cyber Dragon"(s). Destroy 1 card your opponent controls. "Cyber Dragon" cannot attack the turn you activate this card.
Published in
Yu-Gi-Oh Card Database
Wednesday, 14 July 2010 11:12
Absolute Powerforce Cards Spoiler List
Absolute Powerforce
Number
Name
Type
Attribute
Sub Type
Lvl
ATK
DEF
Rarity
Description
Gravekeeper's Priestess
Effect Monster
Dark
Spellcaster
3
1000
1500
Super Rare
The field is treated as "Necrovalley". If there is a face-up Field Spell Card, this effect is not applied. All face-up "Gravekeeper's" Monsters gain 200 ATK and DEF.
Unicycular
Normal Monster
Earth
Machine
1
100
100
Common
The third of the brothers, following Tricular and Bicular.
Bicular
Effect Monster
Earth
Machine
2
200
200
Common
When this card is destroyed by battle, you can Special Summon 1 "Unicycular" from your hand or Deck.
Tricular
Effect Monster
Earth
Machine
3
300
300
Common
When this card is destroyed by battle, you can Special Summon 1 "Bicular" from your hand or Deck.
Drill Synchron
Tuner Monster
Earth
Machine
3
800
300
Rare
While you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, you can draw 1 card.
Ogre of the Scarlet Sorrow
Effect Monster
Dark
Fiend
4
0
0
Super Rare
During your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can Special Summon this card from your hand. When you do, this card's ATK and DEF becomes equal to the ATK and DEF of the first monster that attacked directly this turn, if it is still face-up on the field. The turn this card is Special Summoned with this effect, your opponent cannot select monsters other than this card as an attack target while this card is face-up on the field.
Battle Fader
Effect Monster
Dark
Fiend
1
0
0
Ultra Rare
When an opponent's monster declares a direct attack, you can Special Summon this card from your hand and end the Battle Phase. If you Special Summon this card with this effect, this card is removed from play when it is removed from the field.
Power Supplier
Effect Monster
Earth
Spellcaster
2
400
400
Common
Once per turn, you can select 1 face-up monster you control. It gains 400 ATK while you control this face-up card. (A monster cannot gain more than 400 ATK from this card's effect.)
Magic Hole Golem
Effect Monster
Dark
Rock
3
0
2000
Common
Once per turn, you can select 1 face-up monster you control. Its ATK is halved until the End Phase, and it can attack your opponent directly this turn. During the turn you activate this effect, only the selected monster can attack.
Power Invader
Effect Monster
Dark
Fiend
5
2200
0
Common
If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing.
Dark Bug
Effect Monster
Dark
Insect
1
100
100
Rare
When this card is Normal Summoned, select and Special Summon 1 Level 3 Tuner monster from your Graveyard. The effect(s) of that monster is negated.
Sword Master
Tuner Monster
Earth
Warrior
3
1200
3
Common
If a Warrior-Type monster you control attacks your opponent's monster, and the opponent's monster is not destroyed by battle, at the end of the Damage Step you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Witch of the Black Rose
Tuner Monster
Dark
Spellcaster
4
1700
1200
Ultra Rare
This card cannot be Special Summoned. When this card is Normal Summoned while you control no cards, draw 1 card and reveal it. If the card you drew is not a Monster Card, send it to the Graveyard and destroy this card.
Rose Fairy
Effect Monster
Wind
Plant
3
600
1200
Common
If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card.
Dragon Queen of Tragic Endings
Effect Monster
Dark
Dragon
6
1900
2600
Super Rare
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent, your opponent selects and sends 1 card from their hand to the Graveyard, and you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field, you can send 1 face-up Continuous Spell Card you control to the Graveyard to Special Summon this card from the Graveyard.
Reptilianne Servant
Effect Monster
Dark
Reptile
1
100
100
Common
Destroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field.
Reptilianne Gardna
Effect Monster
Water
Reptile
4
0
2000
Common
When this card you control is destroyed and sent to the Graveyard, add 1 "Reptilianne" monster from your Deck to your hand.
Reptilianne Naga
Effect Monster
Dark
Reptile
1
0
0
Common
This card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position.
Reptilianne Vaskii
Effect Monster
Dark
Reptile
8
2600
0
Rare
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field.
Oracle of the Sun
Effect Monster
Light
Spellcaster
5
1000
2000
Super Rare
If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck.
Fire Ant Ascator
Tuner Monster
Earth
Insect
3
700
1300
Common
When this card is destroyed by battle and sent to the Graveyard, you can select and Special Summon 1 Level 5 monster from your Graveyard. Its effect(s) is negated, and it is sent to the Graveyard during the End Phase of this turn.
Weeping Idol
Effect Monster
Dark
Rock
2
0
500
Common
You can remove from play 1 Tuner monster in your Graveyard to Special Summon this card from your hand.
Apocatequil
Effect Monster
Light
Thunder
4
1800
1200
Common
While this card is face-up on the field, it is Level 5 if you control a face-up Tuner Monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.
Supay
Tuner Monster
Earth
Fiend/Tuner
1
300
100
Common
When this card is sent from the field to the Graveyard by a card effect, you can Special Summon 1 "Oracle of the Sun" from your Deck. The ATK of that monster is doubled, and it returns to the owner's hand during the End Phase of that turn.
Informer Spider
Effect Monster
Earth
Insect
4
500
1800
Common
When this card is sent from the field to the Graveyard by a card effect, take control of 1 Defense Position monster your opponent controls.
Koa'ki Meiru Urnight
Effect Monster
Earth
Beast-Warrior
4
2000
1500
Ultra Rare
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".
XX-Saber Garsem
Effect Monster
Earth
Beast
4
1400
400
Rare
When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.
Gravekeeper's Visionary
Effect Monster
Dark
Spellcaster
8
2000
1800
Super Rare
You can Normal Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead.
Gravekeeper's Descendant
Effect Monster
Dark
Spellcaster
4
1500
1200
Rare
You can Tribute 1 face-up "Gravekeeper's" monster you control, except this card, to destroy 1 card your opponent controls.
Black Potan
Effect Monster
Dark
Fiend
1
200
100
Common
If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster(s) you control is removed from the field, gain 800 Life Points.
Shreddder
Effect Monster
Earth
Machine
4
1600
1000
Common
Once per turn, you can send 1 Machine-Type monster from your hand to the Graveyard to destroy 1 face-up monster your opponent controls whose Level is less than or equal to that monster's.
Pandaborg
Effect Monster
Water
Psychic
4
1700
1400
Common
When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck.
Codarus
Effect Monster
Water
Sea Serpent
4
1400
1200
Common
You can send 1 face-up "Umi" you control to the Graveyard to select up to 2 cards your opponent controls and send them to the Graveyard.
Consecrated Light
Effect Monster
Light
Fairy
1
0
0
Common
Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, and you take no Battle Damage from that battle.
Gundari
Spirit Monster
Fire
Pyro
4
1000
200
Common
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, return both monsters to their owner's hands at the start of the Damage Step (without damage calculation).
Cyber Dragon Zwei
Effect Monster
Light
Machine
4
1500
1000
Rare
If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard.
Oilman
Union Monster
Earth
Machine
2
400
400
Common
Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Djinn Cursenchanter of Rituals
Effect Monster
Dark
Fiend
4
1700
1000
Rare
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the Ritual Monster this card was used in the Ritual Summon for is face-up on the field, negate the effect(s) of Synchro Monsters.
Djinn Prognosticator of Rituals
Effect Monster
Dark
Fiend
3
400
300
Rare
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. When the monster Ritual Summoned using this card inflicts Battle Damage to your opponent, your opponent must select and discard 1 card.
Garlandolf, King of Destruction
Ritual/Effect Monster
Dark
Fiend
7
2500
1400
Ultra Rare
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Destruction". When this card is Ritual Summoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 100 ATK for each monster destroyed by this effect.
Majestic Red Dragon
Synchro/Effect Monster
Dark
Dragon
10
4000
3000
Ultra Rare
"Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster.
This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls and have this card gain ATK equal to the negated monster's ATK, until the End Phase. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Red Dragon Archfiend" from your Graveyard.
Drill Warrior
Synchro/Effect Monster
Earth
Warrior
6
2400
2000
Ultra Rare
"Drill Synchron" + 1 or more non-Tuner monsters.
Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand.
Sun Dragon Inti
Synchro/Effect Monster
Light
Dragon
8
3000
2800
Ultra Rare
"Fire Ant Ascator" + 1 or more non-Tuner monsters.
When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed this card, and inflict damage to your opponent equal to half that monster's ATK. If this card on the field is destroyed, during the Standby Phase of the next turn, you can Special Summon 1 "Moon Dragon Quilla" from your Graveyard.
Moon Dragon Quilla
Synchro/Effect Monster
Dark
Dragon
6
2500
2000
Ultra Rare
"Supay" + 1 or more non-Tuner monsters.
When this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the field is destroyed, you can Special Summon 1 "Sun Dragon Inti" from your Graveyard.
XX-Saber Hyunlei
Synchro/Effect Monster
Earth
Warrior
6
2300
1300
Ultra Rare
1 Tuner + 1 or more non-Tuner "X-Saber" monsters.
When this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field.
Cards of Consonance
Spell
Normal
Super Rare
Discard 1 Dragon-Type Tuner monster with 1000 or less ATK to draw 2 cards.
Variety Comes Out
Spell
Normal
Common
Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of that Synchro Monster. You cannot Synchro Summon the turn you activate this card.
Reptilianne Rage
Spell
Equip
Common
The equipped monster is treated as Reptile-Type. It gains 800 ATK. When this card is destroyed and sent to the Graveyard, select 1 face-up monster your opponent controls. It loses 800 ATK.
Advance Force
Spell
Continuous
Common
You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster.
Viper's Rebirth
Spell
Normal
Common
Activate only if all monsters in your Graveyard are Reptile-Type. Select 1 non-Tuner monster in your Graveyard. Special Summon it. Destroy it during the End Phase.
Temple of the Sun
Spell
Continuous
Common
Face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK.
Rocket Pilder
Spell
Equip
Common
While the equipped monster is attacking, it cannot be destroyed by battle. (Damage calculation is applied normally.) At the end of the Damage Step when the equipped monster attacks, the attack target monster loses ATK equal to the ATK of the equipped monster, until the End Phase.
Break! Draw!
Spell
Equip
Common
Equip only to a Machine-Type monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Destroy this card during your 3rd End Phase after activation.
Power Pickaxe
Spell
Equip
Rare
Once per turn, you can select and remove from play 1 monster in your opponent's Graveyard whose Level is less than or equal to the equipped monster's, and have the equipped monster gain 500 ATK until the End Phase.
Spider's Lair
Spell
Continuous
Common
Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field.
Iron Core Specimen Lab
Spell
Field
Super Rare
During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand.
Gravekeeper's Stele
Spell
Normal
Common
Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect cannot be negated by the effect of "Necrovalley".
Machine Assembly Line
Spell
Continuous
Common
All face-up Machine-Type monsters on the field gain 200 ATK. Each time a Machine-Type monster(s) on the field is destroyed, place 2 Junk Counters on this card. You can send this card to the Graveyard to select and Special Summon 1 Machine-Type monster in from your Graveyard, whose Level is less than or equal to the number of Junk Counters on this card.
Ritual of Destruction
Spell
Ritual
Common
This card is used to Ritual Summon "Garlandolf, King of Destruction". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, during this turn, any monster destroyed by battle with a Ritual Monster you control will be returned to the top of the Deck instead of being sent to the Graveyard.
Ascending Soul
Spell
Continuous
Rare
Once per turn, when a Ritual Monster is Ritual Summoned, you can select and add to your hand 1 monster in your Graveyard that was Tributed for the Ritual Summon.
Ritual Cage
Spell
Continuous
Rare
While this card is on the field, Battle Damage to you from a Battle involving a face-up Ritual Monster you control becomes 0. Also, a face-up Ritual Monster you control cannot become the target of or destroyed by an Effect Monster's effect.
Pot of Benevolence
Spell
Normal
Common
Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 "Pot of Benevolence" per turn.
Synchro Control
Spell
Quick-Play
Super Rare
Activate only if you have no Synchro Monsters on your side of the field or in your Graveyard. Pay 1000 Life Points and select 1 face-up Synchro Monster your opponent controls. Take control of the selected monster until the End Phase of your turn.
Changing Destiny
Trap
Normal
Common
Activate only when an opponent's monster declares an attack. Negate the attack and change it to Defense Position. It cannot change its battle position while it is face-up on the field. Then, your opponent selects and applies 1 of these effects:
Gain Life Points equal to half the ATK of the monster whose attack was negated.
Inflict damage to your opponent equal to half the ATK of the monster whose attack was negated.
Fiendish Chain
Trap
Continuous
Super Rare
Select 1 face-up Effect Monster on the field. Its effect(s) is negated, and it cannot attack. If it is destroyed, destroy this card.
Nature's Reflection
Trap
Normal
Common
During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points.
Serpent Suppression
Trap
Continuous
Common
Face-up Attack Position monsters your opponent controls with 0 ATK cannot be destroyed by battle by "Reptilianne" monsters.
Meteor Flare
Trap
Normal
Common
Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.
Offering to the Immortals
Trap
Normal
Rare
Activate only when your opponent's monster declares a direct attack while you have 3000 or less Life Points. Negate the attack, and Special Summon 2 "Ceremonial Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0), and add 1 "Earthbound Immortal" card, "Earthbound Revival", or "Roar of the Earthbound" from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster, and cannot be used as Synchro Material monsters.
Destruct Potion
Trap
Normal
Common
Select 1 monster you control. Destroy it, and gain Life Points equal to its ATK.
Call of the Reaper
Trap
Normal
Common
Activate only when a monster(s) is Special Summoned from your Graveyard. Select and Special Summon 1 "Supay" or 1 "Fire Ant Ascator" from your Graveyard.
Lair Wire
Trap
Normal
Common
Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls and destroy the selected monster.
Core Blast
Trap
Continuous
Rare
You can only activate this card's effect while you control a face-up "Koa'ki Meiru" monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of cards as you control monsters.
Saber Hole
Trap
Counter
Super Rare
Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster, and destroy it.
Machine King - 3000 B.C.
Trap
Continuous
Common
After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK 1000/DEF 1000). You cannot Normal or Special Summon another monster the turn you activate this card. Once per turn, you can Tribute 1 Machine-Type monster to have this card gain ATK equal to the Tributed monster's ATK, until the End Phase. (This card is still treated as a Trap Card.)
Alien Brain
Trap
Normal
Common
Activate only when a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Take control of the attacking monster, and treat it as a Reptile-Type monster.
Forgotten Temple of the Deep
Trap
Continuous
Common
While this card is on the field, this card's name is treated as "Umi". Once per turn, you can select and remove from play 1 face-up Level 4 or lower Fish-Type, Sea Serpent-Type, or Aqua-Type monster you control. (This effect can be activated during either player's turn.) Special Summon it during your End Phase.
Tuner's Scheme
Trap
Continuous
Super Rare
Activate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field.
Psi-Curse
Trap
Normal
Common
Activate only when a face-up Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Destroy the attacking monster, and inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300.
Widespread Dud
Trap
Continuous
Common
Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s).
Inverse Universe
Trap
Normal
Common
Switch the ATK and DEF of all face-up Effect Monsters on the field.
XX-Saber Emmersblade
Effect Monster
Earth
Insect
3
1300
800
Secret Rare
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck.
Alchemist of Black Spells
Effect Monster
Wind
Spellcaster
4
1200
1800
Ultra Rare
Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.
Super-Nimble Mega Hamster
Effect Monster
Earth
Beast
4
1100
1800
Super Rare
FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
Cactus Bouncer
Effect Monster
Earth
Plant
4
1800
300
Secret Rare
This card cannot be Special Summoned. While a Plant-Type monster other than this card is face-up on the field, neither player can Special Summon monsters.
Dragonic Guard
Effect Monster
Fire
Dragon
4
1500
1800
Super Rare
Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to the number of Dragonic Counters on this card.
The Dragon Dwelling in the Deep
Effect Monster
Water
Sea Serpent
4
1700
1400
Super Rare
Place 1 Ocean Counter on this card during each player's Standby Phases. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase.
Djinn Disserere of Rituals
Effect Monster
Dark
Fiend
1
200
200
Secret Rare
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is not affected by Trap Cards.
Earthbound Linewalker
Effect Monster
Fiend
4
1200
1900
Secret Rare
"Earthbound Immortal" monsters cannot be destroyed by their own effects.
Core Transport Unit
Continuous Spell
Secret Rare
Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.
Gale Dogra
Effect Monster
Earth
Insect
2
650
600
Rare
You can pay 3000 Life Points to discard 1 monster from your Extra Deck to the Graveyard.
Berfomet
Effect Monster
Dark
Fiend
5
1400
1800
Rare
When this card is Normal or Flip Summoned, you can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
Chimera the Flying Mythical Beast
Fusion/Effect Monster
Beast
6
2100
1800
Rare
"Gazelle the King of Mythical Beasts" + "Berfomet" (This monster is always treated as a "Phantom Beast" monster.) When this card is destroyed, you can select and Special Summon either "Berfomet" or "Gazelle the King of Mythical Beasts" from your Graveyard.
Viser Des
Effect Monster
Dark
Fiend
4
500
1200
Rare
When this card is Normal Summoned, select 1 monster your opponent controls. Destroy that monster during your 3rd Standby Phase after the Summon. This card cannot be destroyed by battle until this effect is resolved.
Evil Blast
Normal
Normal
Rare
Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent.
Shield Wing
Effect Monster
Wind
Winged Beast
2
0
900
Secret Rare
Up to twice per turn, if this card would be destroyed by battle, it is not destroyed.
Underground Arachnid
Synchro/Effect Monster
Earth
Insect
6
2400
1200
Secret Rare
1 DARK Tuner + 1 non-Tuner Insect-Type monster.
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can equip 1 face-up monster your opponent controls to this card as an Equip Card. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.)
Zeman the Ape King
Synchro/Effect Monster
Earth
Beast
7
2500
1800
Secret Rare
1 DARK Tuner + 1 non-Tuner Beast-Type monster.
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When an opponent's monster declares an attack, you can send 1 monster from your hand or your side of the field to the Graveyard to negate the attack.
Skull Conductor
Effect Monster
Dark
Zombie
4
2000
0
Rare
If this card is face-up on the field at the end of the Battle Phase, destroy it. You can send this card from your hand to the Graveyard to Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000.
Shield Worm
Effect Monster
Earth
Insect
4
800
2000
Rare
When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up Insect-Type monster you control.
Published in
Yu-Gi-Oh Card Database
Wednesday, 14 July 2010 09:14
The Shining Darkness Cards Spoiler List
The Shining Darkness
Number
Name
Type
Attribute
Sub Type
Lvl
ATK
DEF
Rarity
Description
XX-Saber Boggart Knight
Effect Monster
Earth
Beast-Warrior
4
1900
1000
Super Rare
When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "X-Saber" monster.
Blackwing - Ghibli the Searing Wind
Effect Monster
Dark
Winged Beast
3
0
1600
Common
When your opponent declares a Direct attack, you can Special Summon this card from your hand. Once per turn, you can switch this card's original ATK and DEF until the End Phase.
Blackwing - Gust the Backblast
Effect Monster
Dark
Winged Beast
2
900
1400
Rare
If you control no cards, you can Special Summon this card from your hand. While this card is face-up on the field, if your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during the Damage Step only.
Blackwing - Breeze the Zephyr
Tuner Monster
Dark
Winged Beast
3
1100
300
Ultra Rare
If this card is added from the Deck to your hand by a Spell, Trap, or Effect Monster's effect, you can Special Summon this card. This card cannot be used to Synchro Summon a Synchro Monster except a "Blackwing" monster.
Changer Synchron
Tuner Monster
Dark
Machine
1
0
0
Common
If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its battle position.
Card Breaker
Effect Monster
Light
Warrior
2
100
900
Common
This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard.
Second Booster
Effect Monster
Fire
Machine
3
1000
500
Common
You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase.
Archfiend Interceptor
Effect Monster
Dark
Fiend
4
1400
1600
Common
While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent.
Dread Dragon
Tuner Monster
Fire
Dragon
2
1100
400
Rare
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Dragon-Type monster from your Deck to your hand.
Trust Guardian
Tuner Monster
Light
Fairy
3
0
800
Super Rare
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Level 7 or higher Synchro Monster. Once per turn, that Synchro Monster cannot be destroyed by battle. Each time this effect is applied, that Synchro Monster loses 400 ATK and DEF at the end of the Damage Step.
Flare Resonator
Tuner Monster
Fire
Fiend
3
300
1300
Common
The Synchro Monster that used this card as a Synchro Material Monster gains 300 ATK.
Synchro Magnet
Tuner Monster
Earth
Machine
3
1000
600
Common
This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand.
Infernity Mirage
Effect Monster
Dark
Fiend
1
0
0
Super Rare
This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters.
Infernity Randomizer
Effect Monster
Dark
Warrior
1
900
0
Common
Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage.
Infernity Beetle
Tuner Monster
Dark
Insect
2
1200
0
Rare
While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your Deck.
Infernity Avenger
Tuner Monster
Dark
Fiend
1
0
0
Rare
When a monster you control, except "Infernity Avenger", is destroyed by battle with an opponent's monster and sent to the Graveyard, while you have no cards in your hand, you can Special Summon this card from your Graveyard. In that case, the Level of this card is equal to the Level of your destroyed monster.
Revival Rose
Effect Monster
Dark
Plant
4
1300
1300
Rare
If a Level 5 or higher Plant-type monster you control is destroyed, you can Special Summon this card from your Graveyard.
Morphtronic Vacuumen
Effect Monster
Wind
Machine
1
0
0
Common
While in Attack Position: You can send 1 card equipped to this card to the Graveyard to inflict 500 damage to your opponent.
While in Defense Position: Once per turn, you can equip 1 face-up Attack Position monster your opponent controls to this card. (You can only equip 1 monster at a time to this card.)
Bird of Roses
Effect Monster
Wind
Plant
4
1800
1500
Super Rare
When this face-up Attack Position card is attacked, and it is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monsters from your Deck in face-up Defense Position.
Spore
Tuner Monster
Wind
Plant
1
400
800
Common
If this card is in your Graveyard, you can remove from play 1 other Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard, and increase its Level by the Level of the monster removed from play to activate this effect. Each player can only use the effect of "Spore" once per Duel.
Fairy Archer
Effect Monster
Light
Fairy
3
1400
600
Common
During your Main Phase, you can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the same turn you activate this effect. Only one "Fairy Archer" can have its effect activated per turn.
Biofalcon
Effect Monster
Light
Machine
4
1700
1200
Common
When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand.
Cherry Inmato
Tuner Monster
Dark
Plant
2
700
400
Rare
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon up to 2 "Inmato" monsters from your Deck. The monster(s) Special Summoned by this effect cannot be used as Synchro Material Monsters this turn.
Magidog
Effect Monster
Light
Spellcaster
4
1700
1000
Rare
If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can add 1 Field Spell Card from your Graveyard to your hand.
Lyna the Light Charmer
Effect Monster
Light
Spellcaster
3
500
1500
Common
FLIP: Take control of 1 LIGHT monster on your opponent's side of the field for as long as this card remains face-up on the field.
Wattgiraffe
Effect Monster
Light
Thunder
4
1200
100
Super Rare
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent as a result of a direct attack, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards until the End Phase of this turn.
Wattfox
Tuner Monster
Light
Thunder
2
800
100
Common
If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap card effects, or Monster Card effects, for the rest of this turn.
Wattwoodpecker
Effect Monster
Light
Thunder
3
1000
100
Common
This card can attack twice during the same Battle Phase. Monsters that battled with this card cannot change their Battle Position.
Koa'ki Meiru Sandman
Effect Monster
Earth
Rock
4
1900
1200
Common
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Trap Card and destroy that card.
Memory Crush King
Effect Monster
Dark
Fiend
5
2000
0
Common
When this card inflicts Battle Damage to your opponent's Life Points by attacking directly, remove from play all Synchro Monsters in your opponent's Graveyard and inflict 1000 Damage for each card removed that way.
Delta Tri
Effect Monster
Light
Machine
4
1200
1000
Rare
If this card destroys an opponent's monster by battle, select and activate 1 of the these effects:
Select 1 face-up LIGHT Machine-type monster you control, and return it to the Deck. Then draw 1 card.
Select 1 appropriate Union monster in your Graveyard and equip it to this card.
Trigon
Union Monster
Fire
Dragon
3
500
1700
Common
Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, select and Special Summon 1 Level 4 or lower LIGHT Machine-Type monster from your Graveyard. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Testudo erat Numen
Effect Monster
Water
Aqua
1
0
1800
Common
Neither player can Special Summon monsters with 1800 or more ATK.
Ronintoadin
Effect Monster
Water
Aqua
2
100
2000
Common
This face-up card's name is treated as "Des Frog". You can remove from play 1 "Frog" monster in your Graveyard, except "Frog the Jam", to Special Summon this card from your Graveyard. This card cannot be used as a Synchro Material Monster.
Batteryman AAA
Effect Monster
Light
Thunder
4
0
0
Common
When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.
Batteryman Fuel Cell
Effect Monster
Light
Thunder
6
2100
0
Rare
If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 other "Batteryman" monster to return 1 card your opponent controls to the owner's hand.
Key Mouse
Tuner Monster
Earth
Beast
1
100
100
Common
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your deck to your hand.
Ally of Justice Core Destroyer
Effect Monster
Dark
Machine
3
1200
200
Rare
If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation).
Hunter of Black Feathers
Effect Monster
Light
Beast-Warrior
4
1700
1000
Common
If your opponent controls 2 or more face-up monsters, and the Type of all these monsters are the same, send 1 card from your hand to the Graveyard to select 1 face-up monster your opponent controls and destroy it.
Herald of Perfection
Ritual/Effect Monster
Light
Fairy
6
1800
2800
Ultra Rare
This card can only be Ritual Summoned with the Ritual Spell Card, "Dawn of the Herald". You can send 1 Fairy-Type monster from your hand to the Graveyard to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.
Black-Winged Dragon
Synchro/Effect Monster
Dark
Dragon
8
2800
1600
Ultra Rare
1 Tuner + 1 or more non-Tuner monsters
Whenever you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn, you can remove all Black Feather Counters on this card to have 1 face-up monster your opponent controls lose 700 ATK for each Black Feather Counter, and inflict damage to your opponent equal to the ATK lost by that monster because of this effect.
Chaos King Archfiend
Synchro/Effect Monster
Dark
Fiend
7
2600
2600
Ultra Rare
1 Fiend-Type Tuner monster + 1 or more non-Tuner monsters
When this card attacks, you can switch the ATK and DEF of all face-up monsters your opponent controls until the end of the Battle Phase.
Infernity Doom Dragon
Synchro/Effect Monster
Dark
Dragon
8
3000
2400
Ultra Rare
1 DARK Tuner + 1 or more non-Tuner monsters
While you have no cards in your hand, once per turn, you can destroy 1 monster your opponent controls and inflict damage equal to half of that monster's ATK to your opponent. This card cannot declare an attack the turn this effect is activated.
Splendid Rose
Synchro/Effect Monster
Wind
Plant
6
2200
2000
Ultra Rare
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of 1 face-up monster your opponent controls, until the End Phase of this turn. If this card attacks, during the same Battle Phase you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of this card (until the End Phase) and attack once again.
Chaos Goddess
Synchro/Effect Monster
Light
Fairy
8
2500
1800
Secret Rare
1 LIGHT Tuner + 2 or more non-Tuner DARK monsters
Once per turn, you can send 1 LIGHT monster from your hand to the Graveyard to select 1 Level 5 or higher DARK monster from your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material monster.
Black-Winged Strafe
Spell
Normal
Common
Send 1 "Blackwing" monster from your hand to the Graveyard to select 1 Defense Position monster your opponent controls. Send that monster to the Graveyard.
Cards for Black Feathers
Spell
Normal
Ultra Rare
Remove from play 1 "Blackwing" monster in your hand to draw 2 cards. You cannot Special Summon during the same turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn.
ZERO-MAX
Spell
Normal
Super Rare
If there are no cards in your hand, select 1 "Infernity" monster in your Graveyard. Special Summon it, and destroy all face-up monsters on the field with lower ATK than it. You cannot conduct your Battle Phase this turn.
Infernity Launcher
Spell
Continuous
Super Rare
Once per turn, you can send 1 "Infernity" monster from your hand to the Graveyard. If there are no cards in your hand, you can send this card to the Graveyard to select up to 2 "Infernity" monster(s) in your Graveyard and Special Summon them.
Into the Void
Spell
Normal
Ultra Rare
Activate only if you have 3 or more cards in your hand. Draw 1 card. During the End Phase of this turn, discard all the cards in your hand.
Intercept Wave
Spell
Quick-Play
Ultra Rare
All Synchro Monsters on the field are changed to Defense Position. And then return all face-up Synchro Monsters to the Extra Deck during the End Phase.
Pyramid of Wonders
Spell
Continuous
Rare
All face-up Zombie-Type monsters you control gain 200 ATK for each monster your opponent controls. If (exactly) 1 face-up Zombie-Type monster you control would be destroyed, you can send this card to the Graveyard instead.
The Fountain in the Sky
Spell
Continuous
Rare
When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK.
Dragon Laser
Spell
Quick-Play
Common
Send 1 "Trigon" equipped to a face-up "Delta Tri" you control to the Graveyard, and destroy all monsters your opponent controls.
Wattcube
Spell
Equip
Common
Equip only to a Thunder-Type monster. It gains 100 ATK for each Thunder-Type monster in your Graveyard. You can send this face-up card you control to the Graveyard to have 1 face-up Thunder-Type monster you control gain 1000 ATK.
Electromagnetic Shield
Spell
Continuous
Rare
Level 3 or lower face-up Defense Position Thunder-Type monsters you control cannot be destroyed by battle. Destroy this card if you control a face-up Attack Position monster.
Worm Call
Spell
Continuous
Common
If your opponent controls a monster(s), and you control no monsters, you can Special Summon 1 "Worm" Reptile-Type monster from your hand in face-down Defense Position. This effect can only be used once per turn.
Magic Triangle of the Ice Barrier
Spell
Normal
Common
Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand.
Koa'ki Meiru Initialize!
Spell
Quick-Play
Common
Tribute 1 "Koa'ki Meiru" monster to add 1 "Iron Core of Koa'ki Meiru" from your Deck or Graveyard to your hand.
Dawn of the Herald
Spell
Ritual
Common
This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters whose total level equals 6 from the field or your hand. When "Herald of Perfection" is Summoned by the effect of this card, you can remove from play this card in your Graveyard to select 1 of the monsters used as a Tribute for the Ritual Summon, and add it from your Graveyard to your hand.
Forbidden Graveyard
Spell
Quick-Play
Common
Activate by discarding 1 card. Effects that activate in the Graveyard this turn are negated.
Leeching the Light
Spell
Normal
Common
Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase.
Corridor of Agony
Spell
Continuous
Common
Monsters that were Special Summoned from the Main Deck cannot activate their effects, their effects are negated, and they cannot declare an attack, as long as they remain face-up on the field.
Power Frame
Trap
Normal
Super Rare
Activate only when a face-up monster you control is selected as an attack target by an opponent's monster with a higher ATK. Negate that attack, and equip this card to your monster that was being attacked. The equipped monster gains ATK equal to the difference in ATK between the two monsters.
Blackwing - Backlash
Trap
Normal
Rare
Activate only when your opponent declares a direct attack while there are 5 or more "Blackwing" monsters in your Graveyard. Destroy all monsters your opponent controls.
Blackwing - Bombardment
Trap
Normal
Common
Tribute 1 "Blackwing" monster to select 1 face-up Synchro Monster you control. That Synchro Monster gains ATK equal to the Tributed monster's ATK, until the End Phase.
Black Thunder
Trap
Normal
Common
Activate when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 points of damage to your opponent for each card they control.
Guard Mines
Trap
Normal
Rare
Activate only when a card is activated with an effect that would target and destroy a monster you control. Negate the effect and destroy that card. Then Inflict 500 damage to your opponent.
Infernity Reflector
Trap
Normal
Common
Activate only by discarding all the cards in your hand when an "Infernity" monster is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard, and inflict 1000 damage to your opponent.
Infernity Break
Trap
Normal
Common
Activate only if you have no cards in your hand. Select 1 "Infernity" card in your Graveyard and remove it from play. Select 1 card your opponent controls and destroy it.
Damage Gate
Trap
Normal
Super Rare
Activate only when you take Battle Damage. Special Summon 1 monster from your Graveyard with ATK less than or equal to amount of damage you took.
Infernity Inferno
Trap
Normal
Rare
Discard up to 2 cards and send the same number of "Infernity" cards from your Deck to the Graveyard.
Phantom Hand
Trap
Continuous
Common
Once per turn, if you control a face-up "Infernity" monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase.
Assault Spirits
Trap
Normal
Common
After activation, this card becomes an Equip Card and is equipped to 1 monster you control. Once per turn, if the equipped monster attacks, during the Damage Step you can send 1 monster with 1000 or less ATK from your hand to the Graveyard to increase the equipped monster's ATK by the sent monster's ATK until the End Phase.
Blossom Bombardment
Trap
Normal
Common
Activate only when a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Inflict damage to your opponent equal to the destroyed monster's original ATK.
"Morphtronics, Scramble!"
Trap
Normal
Common
Activate only when your opponent declares a direct attack while you control no monsters. Negate the attack and Special Summon 1 "Morphtronic" monster from your hand.
Power Break
Trap
Normal
Common
Activate only while you control a "Power Tool Dragon". Return up to 3 Equip Cards from your field or graveyard to the Decks and inflict 500 damage to your opponent for each card returned.
Koa'ki Meiru Shield
Trap
Normal
Rare
If there are 2 or more "Iron Core of Koa'ki Meiru" in your Graveyard, you can activate this card when your opponent declares an attack with their monster. Destroy all face-up Attack Position monsters your opponent controls.
Crevice Into the Different Dimension
Trap
Normal
Common
Declare 1 Attribute and select up to 2 monsters with that Attribute from both Graveyards. Remove those monsters from play.
Synchro Ejection
Trap
Normal
Super Rare
Select 1 Face-up Synchro Monster your opponent controls and remove it from play. Your opponent draws 1 card.
Chaos Trap Hole
Trap
Counter
Common
Pay 2000 Life Points. Negate the Summon of a LIGHT or DARK monster, and remove it from play.
XX-Saber Darksoul
Effect Monster
Earth
Beast
3
100
100
Ultra Rare
If this card you control is sent to the Graveyard, during the End Phase you can add 1 "X-Saber" monster from your Deck to your hand.
Koa'ki Meiru Prototype
Effect Monster
Earth
Rock
4
1800
1800
Rare
If a face-up "Koa'ki Meiru" monster(s) on the field would be destroyed during the End Phase, you can destroy this card instead. When a face-up "Koa'ki Meiru" monster(s) on the field is destroyed during the End Phase, you can Special Summon 1 "Koa'ki Meiru Token" (Rock-Type/EARTH/Level 4/ATK 1800/DEF 1800)
Snyffus
Tuner Monster
Earth
Beast
1
100
100
Secret Rare
Once per turn, you can Tribute 1 Plant-Type monster to select and destroy 1 face-up card your opponent controls. When a Plant-Type monster(s) on the field is destroyed while this card is in the Graveyard, you can Special Summon this card from the Graveyard. If you do, it is removed from play when it is removed from the field.
Nimble Sunfish
Effect Monster
Water
Fish
2
1000
100
Super Rare
When this card is destroyed by battle and sent to the Graveyard, send 1 Fish-type monster from your Deck to the Graveyard. Then, you can Special Summon 1 "Nimble Sunfish" from your Deck.
"Akz, the Pumer"
Effect Monster
Earth
Beast-Warrior
6
1500
1000
Rare
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Beast-Warrior-Type monsters in your Graveyard. Once per turn, you can discard 1 Beast-Warrior-Type monster from your hand to activate 1 of the following effects:
Double this card's ATK until the End Phase.
This card can attack your opponent directly this turn.
Saber Vault
Spell
Field
Secret Rare
Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level.
Core Overclock
Spell
Continuous
Super Rare
All face-up "Koa'ki Meiru" monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can discard 1 "Iron Core of Koa'ki Meiru" to have all face-up "Koa'ki Meiru" monsters you control gain 1000 ATK until the End Phase.
Wave-Motion Inferno
Spell
Continuous
Secret Rare
While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard.
Infernity Barrier
Trap
Counter
Secret Rare
Activate only when your opponent activates a Spell Card, Trap Card, or Effect Monster's effect, if you control a face-up Attack Position "Infernity" monster and have no cards in your hand. Negate the activation and destroy that card.
Genex Controller
Tuner Monster
Dark
Machine
3
1400
1200
Common
As a master of all powers of elements, this is one of the few Genex monsters that can communicate with its companions.
Genex Undine
Effect Monster
Water
Aqua
3
1200
600
Common
When this card is Normal Summoned, you can send 1 WATER monster from your Deck to your Graveyard to add 1 "Genex Controller" from your Deck to your hand.
Genex Searcher
Effect Monster
Earth
Machine
4
1600
400
Rare
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position.
X-Saber Palomuro
Tuner Monster
Earth
Reptile
1
200
300
Common
When another "Saber" monster you control is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points to Special Summon this card from the Graveyard.
X-Saber Pashuul
Tuner Monster
Earth
Warrior
2
100
0
Common
This card cannot be destroyed by battle. If this card is in face-up Defense Position, you take 1000 damage during each of your opponent's Standby Phases.
Hydro Genex
Synchro/Effect Monster
Water
Machine
6
2300
1800
Super Rare
"Genex Controller" + 1 or more WATER Non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster
Ally of Justice Light Gazer
Synchro/Effect Monster
Dark
Machine
8
2400
1600
Super Rare
1 Tuner + 1 or more non-Tuner monsters
This card gains 200 ATK for each LIGHT monster in your opponent's Graveyard.
Genex Neutron
Effect Monster
Light
Machine
4
1800
1200
Secret Rare
During the End Phase of the turn that this card was Normal Summoned, you can add 1 Machine-Type Tuner monster from your Deck to your hand.
Infernity Destroyer
Effect Monster
Dark
Fiend
6
2300
1000
Secret Rare
While you have no cards in your hand, when this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 1600 damage to your opponent.
Koa'ki Meiru Bergzak
Effect Monster
Earth
Warrior
4
2000
200
Secret Rare
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster from your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row.
Published in
Yu-Gi-Oh Card Database