Stardust Overdrive
Number
Name
Type
Attribute
Sub Type
Lvl
ATK
DEF
Rarity
Description
Appointer of the Red Lotus
Trap
Normal
Common
Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent
Archlord Kristya
Effect Monster
Light
Fairy
8
2800
2300
Secret Rare
If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card from your hand. When you do, add 1 Fairy-Type monster from your Graveyard to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the owner's Deck, instead.
Attack Pheromones
Spell
Continuous
Common
If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.
Bending Destiny
Trap
Counter
Common
Activate only if all face-up monsters you control are "Fortune Lady" monsters. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
Black Brutdrago
Synchro/Effect Monster
Fire
Dragon
8
3000
2600
Super Rare
1 Tuner + 1 or more non-Tuner Gemini monsters
Once per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect.
Blackwing - Silverwind the Ascendant
Synchro/Effect Monster
Dark
Winged Beast
8
2800
2000
Ultra Rare
1 "Blackwing" Tuner Monster + 2 or more non-Tuner monsters
When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn, it is not destroyed; this effect only happens once.
Catoblepas and the Witch of Fate
Effect Monster
Earth
Spellcaster
4
1800
0
Rare
When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s).
Clear Vice Dragon
Effect Monster
Dark
Dragon
8
?
0
Secret Rare
You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.
Clear World
Spell
Field
Secret Rare
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control:
LIGHT: Play with your hand revealed at all times.
DARK: If you control 2 or more monsters, you cannot declare an attack.
EARTH: During your Standby Phase, destroy 1 face-up Defense Position monster you control.
WATER: During your End Phase, discard 1 card.
FIRE: During your End Phase, take 1000 damage.
WIND: You must pay 500 Life Points to activate a Spell Card.
Crusader of Endymion
Gemini Monster
Light
Spellcaster
4
1900
1200
Ultra Rare
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
Once per turn, you can place 1 Spell Counter on a face-up card on the field that you can place a Spell Counter on. If you do, this card gains 600 ATK until the End Phase.
Dark Rabbit
Normal Monster
Dark
Beast
4
1100
1500
Rare
He leaps up, down, and all around! Nobody can lay a hand on this funny bunny.
Dark Simorgh
Effect Monster
Dark
Winged Beast
7
2700
1000
Secret Rare
While this card is face-up on the field its Attribute is also treated as WIND. You can remove from play 1 DARK monster and 1 WIND monster from your Graveyard to Special Summon this card from your hand. You can remove from play 1 DARK monster and 1 WIND monster from your hand to Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.
Dark Spider
Effect Monster
Dark
Insect
1
0
0
Common
Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase.
Divine Grace - Northwemko
Ritual Monster
Light
Spellcaster
7
2700
1200
Ultra Rare
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.
Djinn Presider of Rituals
Effect Monster
Dark
Fiend
4
1800
1400
Rare
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.
Djinn Releaser of Rituals
Effect Monster
Dark
Fiend
3
1200
2000
Rare
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon.
Earthbound Immortal Ccarayhua
Effect Monster
Dark
Reptile
10
2800
1800
Ultra Rare
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by a card effect, except by its own effect, destroy all cards on the field.
Earthbound Immortal Uru
Effect Monster
Dark
Insect
10
3000
3000
Ultra Rare
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can Tribute 1 monster, except this card, to select and take control of 1 face-up monster your opponent controls, until the End Phase.
Earthbound Immortal Wiraqocha Rasca
Effect Monster
Dark
Winged Beast
10
100
100
Ultra Rare
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, return up to 3 cards you control to your Deck, except this card, and discard the same number of cards from your opponent's hand at random. This card gains 1000 ATK for each card discarded by this effect.
Earthbound Revival
Spell
Normal
Rare
Discard 1 card. Select 1 "Earthbound Immortal" monster and 1 Field Spell Card in your Graveyard, and add them to your hand.
Earthbound Wave
Trap
Counter
Common
Activate only while you control a face-up "Earthbound Immortal" monster. Negate the activation of a Spell or Trap Card your opponent controls, and destroy it.
Earthbound Whirlwind
Spell
Normal
Super Rare
Activate only while you control a face-up "Earthbound Immortal" monsters. Destroy all Spell and Trap Cards your opponent controls.
Energy Bravery
Effect Monster
Light
Warrior
4
1700
1200
Common
Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.
Enlightenment
Trap
Normal
Common
You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately).
Explosive Magician
Synchro/Effect Monster
Light
Spellcaster
6
2500
1800
Ultra Rare
1 Tuner + 1 or more non-Tuner Spellcaster monsters
By removing 2 Spell Counters from your side of the field, destroy 1 Spell Card or Trap Card your opponent controls.
Faustian Bargain
Spell
Normal
Common
Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand.
Fortune Lady Dark
Effect Monster
Dark
Spellcaster
5
?
?
Rare
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.
Fortune Lady Earth
Effect Monster
Earth
Spellcaster
6
?
?
Rare
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.
Fortune Lady Water
Effect Monster
Water
Spellcaster
4
?
?
Rare
This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards.
Fortune Lady Wind
Effect Monster
Wind
Spellcaster
3
?
?
Rare
This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.
Fortune's Future
Spell
Normal
Super Rare
Select 1 of your removed from play "Fortune Lady" monsters and return it to the Graveyard. Then draw 2 cards.
Gateway of the Six
Spell
Continuous
Super Rare
Each time a "Six Samurai" monster is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to apply the following effects.
2 Counters: Until the End Phase of this turn, 1 face-up "Six Samurai" or "Shien" Effect Monster gains 500 ATK.
4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand.
6 Counters: Special Summon 1 "Shien" Effect Monster from your Graveyard.
Gemini Booster
Trap
Normal
Common
Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster.
Gemini Counter
Trap
Counter
Common
Change 1 face-up Gemini Monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.
Gemini Scorpion
Effect Monster
Earth
Warrior
4
1600
400
Rare
When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini Monster from your hand.
Gemini Spark
Spell
Quick-Play
Common
Tribute 1 face-up Level 4 Gemini Monster and select 1 card on the field. Destroy the selected card and Draw 1 card.
Ground Spider
Effect Monster
Earth
Insect
4
0
1500
Common
Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position.
Guardian Eatos
Effect Monster
Wind
Fairy
8
2500
2000
Secret Rare
If you have no monsters in your Graveyard, you can Special Summon this card from your hand. You can send 1 Equip Spell Card equipped to this card to the Graveyard to select and remove from play up to 3 monsters in your opponent's Graveyard. This card gains 500 ATK for each monster removed by this effect, until the End Phase.
Herculean Power
Spell
Continuous
Common
Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.
Ice Queen
Effect Monster
Water
Spellcaster
8
2900
2100
Secret Rare
This card cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to the Graveyard, if you have 3 or more Spellcaster-Type monsters in your Graveyard, you can select and add 1 Spell Card from your Graveyard to your hand.
Infernity Force
Trap
Normal
Common
Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.
Infernity Necromancer
Effect Monster
Dark
Fiend
3
0
2000
Common
When this card is Normal Summoned, it is changed to Defense Position. While you have no cards in your hand, this card gains the following effect: Once per turn, you can Special Summon 1 "Infernity" monster from your Graveyard, except "Infernity Necromancer".
Inherited Fortune
Trap
Normal
Rare
Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase.
Insect Neglect
Spell
Continuous
Common
When your opponent's monster declares an attack, you can remove from play 1 Insect-Type monster from your Graveyard to negate the attack.
Iron Core Armor
Spell
Equip
Common
Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead.
Knight of the Red Lotus
Effect Monster
Fire
Warrior
6
2100
1800
Super Rare
If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.
Koa'ki Meiru Beetle
Effect Monster
Earth
Insect
4
1900
1500
Super Rare
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your Hand to the Graveyard or reveal 1 Insect-Type Monster in your hand. When a LIGHT or DARK monster is Special Summoned in face-up Attack Position, change the Summoned monster to Defense Position.
Koa'ki Meiru Maximus
Effect Monster
Wind
Dragon
8
3000
2500
Ultra Rare
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phase, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls.
Koa'ki Meiru Rooklord
Effect Monster
Earth
Warrior
7
2800
2200
Super Rare
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.
Koa'ki Meiru Sea Panther
Effect Monster
Light
Sea Serpent
5
1900
1200
Common
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck.
Level Eater
Effect Monster
Dark
Insect
1
600
0
Common
If this card is in the Graveyard, you can activate its effect by selecting 1 face-up Level 5 or higher monster you control. Reduce that monster's Level by 1. Special Summon this card from the Graveyard. This card cannot be Tributed except for a Tribute Summon.
Limit Impulse
Trap
Normal
Common
Send 2 cards from your hand to the Graveyard. Special Summon 2 "Soul Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed except for a Tribute Summon.
Lord British Space Fighter
Effect Monster
Light
Machine
4
1200
800
Rare
If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
You can attack once again in a row.
Select and destroy 1 Set card on the field.
Special Summon 1 "Multi Token" (Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1200).
Majestic Dragon
Tuner Monster
Light
Dragon
1
0
0
Super Rare
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Majestic" monster.
Majestic Star Dragon
Synchro/Effect Monster
Wind
Dragon
10
3800
3000
Ultra Rare
"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster
You can Tribute this card to negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, you can activate it once as this card's effect. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Stardust Dragon" from your Graveyard.
Max Warrior
Effect Monster
Wind
Warrior
4
1800
800
Super Rare
When this card attacks an opponent's monster, it gains 400 ATK during damage calculation only. If this card destroys an opponent's monster by battle, this card's Level becomes 2 and its original ATK and DEF are halved until your next Standby Phase.
Metabo-Shark
Effect Monster
Water
Fish
4
1800
500
Super Rare
When this card is Normal Summoned, you can select and return 2 Fish-Type monsters from your Graveyard to the Deck.
Molting Escape
Spell
Equip
Common
Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied.
Moray of Greed
Spell
Normal
Common
Return 2 WATER monsters from your hand to your Deck and draw 3 cards.
Mother Spider
Effect Monster
Earth
Insect
6
2300
1200
Rare
If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense Position monsters your opponent controls to the Graveyard and Special Summon this card from your hand.
Nega-Ton Corepanel
Trap
Counter
Rare
Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.
Oshaleon
Effect Monster
Water
Reptile
3
1400
800
Common
While you control this face-up card, your opponent cannot select a monster other than "Oshaleon" as an attack target. When this card is destroyed by battle and sent to the Graveyard, you can add 1 Reptile-Type monster with 500 ATK or less from your Deck to your hand.
Preparation of Rites
Spell
Normal
Super Rare
Add to your hand 1 Level 7 or lower Ritual Monster Card from your Deck. Then you can add to your hand 1 Ritual Spell Card from your Graveyard.
Quickdraw Synchron
Tuner Monster
Wind
Machine
5
700
1400
Common
You can send 1 monster from your hand to the Graveyard and Special Summon this card from your hand. You can substitute this card for any 1 "Synchron" Tuner for a Synchro Summon. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner monster.
Raging Mad Plants
Spell
Quick-Play
Rare
Face-up Plant-Type monsters you control gain 300 ATK for each Plant-Type monster in your Graveyard until the End Phase of this turn. At the End Phase of your turn, destroy all face-up Plant-Type monsters you control.
Regulus
Effect Monster
Light
Beast
4
1700
1000
Common
Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck.
Relinquished Spider
Effect Monster
Earth
Insect
2
300
500
Common
If you have 4 or more Insect-Type monsters in your Graveyard, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls.
Reptilianne Gorgon
Effect Monster
Dark
Reptile
3
1400
1400
Common
If this card attacks an opponent's monster, after damage calculation the ATK of the attack target becomes 0, and it cannot change its battle position.
Reptilianne Hydra
Synchro/Effect Monster
Dark
Reptile
6
2100
1500
Super Rare
1 "Reptilianne" Tuner + 1 or more non-Tuner Monsters
When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed.
Reptilianne Medusa
Effect Monster
Dark
Reptile
6
2200
800
Common
Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position.
Reptilianne Poison
Spell
Normal
Rare
Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0.
Reptilianne Scylla
Effect Monster
Dark
Reptile
4
1800
1200
Common
If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.
Reptilianne Spawn
Spell
Normal
Common
Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.
Reptilianne Viper
Tuner Monster
Dark
Reptile
2
0
0
Common
When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls.
Rinyan, Lightsworn Rogue
Effect Monster
Light
Beast
2
100
100
Rare
FLIP: Return 1 "Lightsworn" monster from your Graveyard to your Deck and draw 1 card.
Ritual Buster
Trap
Normal
Common
Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.
Ritual of Grace
Spell
Ritual
Common
This card is used to Ritual Summon "Divine Grace - Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn.
Roar of the Earthbound
Trap
Continuous
Common
Once per turn, when your opponent's monster declares an attack, if the ATK of the attacking monster is lower than that of a face-up "Earthbound Immortal" monster you control, destroy the attacking monster and inflict damage to your opponent equal to half the destroyed monster's ATK.
Savage Colosseum
Spell
Field
Common
If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. All monsters must attack, if able. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack.
Seal of Wickedness
Trap
Continuous
Super Rare
Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.
Shire, Lightsworn Spirit
Effect Monster
Light
Fairy
3
400
1400
Super Rare
This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.
Shutendoji
Effect Monster
Earth
Zombie
4
1500
800
Secret Rare
Once per turn, you can activate 1 of these effects:
Remove from play 2 Zombie-Type monsters from your Graveyard to draw 1 card.
Select and return 1 of your removed from play Zombie-Type monsters to the top of your Deck.
Slip Summon
Trap
Normal
Common
Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.
Solitaire Magician
Effect Monster
Light
Spellcaster
4
1600
1300
Common
Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.
Spider Egg
Trap
Normal
Common
Activate only when your opponent declares a direct attack, while you have 3 or more Insect-Type monsters in your Graveyard. Negate that attack. Special Summon 3 "Spider Tokens" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
Spider Web
Spell
Field
Common
If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field.
Spiritual Forest
Spell
Continuous
Common
Each turn, the first face-up Beast-Type, Beast-Warrior-Type, or Plant-Type monster you control that would be destroyed by battle, is not destroyed.
Spyder Spider
Effect Monster
Earth
Insect
4
1500
1000
Common
When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard.
Stardust Xiaolong
Effect Monster
Light
Dragon
1
100
100
Rare
When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in face-up Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed.
Stygian Dirge
Trap
Continuous
Common
Reduce the Levels of all face-up monsters your opponent controls by 1.
Swap Frog
Effect Monster
Water
Aqua
2
1000
500
Common
You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn.
Synchro Barrier
Trap
Normal
Common
Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.
Time Passage
Spell
Quick-Play
Common
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase.
Tuned Magician
Gemini Monster
Wind
Spellcaster
4
1800
1600
Common
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
This card is treated as a Tuner Monster.
Victoria
Effect Monster
Light
Fairy
4
1800
1500
Secret Rare
Once per turn, you can select and Special Summon 1 Dragon-Type monster from your opponent's Graveyard to your side of the field. Your opponent cannot select another face-up Fairy-Type monster as an attack target.
Wolf in Sheep's Clothing
Trap
Normal
Common
Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.
Woodland Archer
Effect Monster
Earth
Beast-Warrior
3
1400
1300
Common
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand.
Yellow Baboon, Archer of the Forest
Effect Monster
Earth
Beast
7
2600
1800
Ultra Rare
When a Beast-Type monster you control is destroyed by battle and sent to the Graveyard, you can remove from play 2 Beast-Type monsters from your Graveyard to Special Summon this card from your hand.
Zero Gardna
Effect Monster
Earth
Warrior
4
0
0
Rare
You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.