Pokeshop Store Login

Wednesday, 14 July 2010 09:14

The Shining Darkness Cards Spoiler List

Written by  Pokeshop
Rate this item
(2 votes)

The Shining Darkness

Number
Name
Type
Attribute
Sub Type
Lvl
ATK
DEF
Rarity
Description
XX-Saber Boggart Knight
Effect Monster
Earth
Beast-Warrior
4
1900
1000
Super Rare
When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "X-Saber" monster.
Blackwing - Ghibli the Searing Wind
Effect Monster
Dark
Winged Beast
3
0
1600
Common
When your opponent declares a Direct attack, you can Special Summon this card from your hand. Once per turn, you can switch this card's original ATK and DEF until the End Phase.
Blackwing - Gust the Backblast
Effect Monster
Dark
Winged Beast
2
900
1400
Rare
If you control no cards, you can Special Summon this card from your hand. While this card is face-up on the field, if your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during the Damage Step only.
Blackwing - Breeze the Zephyr
Tuner Monster
Dark
Winged Beast
3
1100
300
Ultra Rare
If this card is added from the Deck to your hand by a Spell, Trap, or Effect Monster's effect, you can Special Summon this card. This card cannot be used to Synchro Summon a Synchro Monster except a "Blackwing" monster.
Changer Synchron
Tuner Monster
Dark
Machine
1
0
0
Common
If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its battle position.
Card Breaker
Effect Monster
Light
Warrior
2
100
900
Common
This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard.
Second Booster
Effect Monster
Fire
Machine
3
1000
500
Common
You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase.
Archfiend Interceptor
Effect Monster
Dark
Fiend
4
1400
1600
Common
While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent.
Dread Dragon
Tuner Monster
Fire
Dragon
2
1100
400
Rare
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Dragon-Type monster from your Deck to your hand.
Trust Guardian
Tuner Monster
Light
Fairy
3
0
800
Super Rare
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Level 7 or higher Synchro Monster. Once per turn, that Synchro Monster cannot be destroyed by battle. Each time this effect is applied, that Synchro Monster loses 400 ATK and DEF at the end of the Damage Step.
Flare Resonator
Tuner Monster
Fire
Fiend
3
300
1300
Common
The Synchro Monster that used this card as a Synchro Material Monster gains 300 ATK.
Synchro Magnet
Tuner Monster
Earth
Machine
3
1000
600
Common
This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand.
Infernity Mirage
Effect Monster
Dark
Fiend
1
0
0
Super Rare
This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters.
Infernity Randomizer
Effect Monster
Dark
Warrior
1
900
0
Common
Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage.
Infernity Beetle
Tuner Monster
Dark
Insect
2
1200
0
Rare
While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your Deck.
Infernity Avenger
Tuner Monster
Dark
Fiend
1
0
0
Rare
When a monster you control, except "Infernity Avenger", is destroyed by battle with an opponent's monster and sent to the Graveyard, while you have no cards in your hand, you can Special Summon this card from your Graveyard. In that case, the Level of this card is equal to the Level of your destroyed monster.
Revival Rose
Effect Monster
Dark
Plant
4
1300
1300
Rare
If a Level 5 or higher Plant-type monster you control is destroyed, you can Special Summon this card from your Graveyard.
Morphtronic Vacuumen
Effect Monster
Wind
Machine
1
0
0
Common
While in Attack Position: You can send 1 card equipped to this card to the Graveyard to inflict 500 damage to your opponent. While in Defense Position: Once per turn, you can equip 1 face-up Attack Position monster your opponent controls to this card. (You can only equip 1 monster at a time to this card.)
Bird of Roses
Effect Monster
Wind
Plant
4
1800
1500
Super Rare
When this face-up Attack Position card is attacked, and it is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monsters from your Deck in face-up Defense Position.
Spore
Tuner Monster
Wind
Plant
1
400
800
Common
If this card is in your Graveyard, you can remove from play 1 other Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard, and increase its Level by the Level of the monster removed from play to activate this effect. Each player can only use the effect of "Spore" once per Duel.
Fairy Archer
Effect Monster
Light
Fairy
3
1400
600
Common
During your Main Phase, you can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the same turn you activate this effect. Only one "Fairy Archer" can have its effect activated per turn.
Biofalcon
Effect Monster
Light
Machine
4
1700
1200
Common
When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand.
Cherry Inmato
Tuner Monster
Dark
Plant
2
700
400
Rare
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon up to 2 "Inmato" monsters from your Deck. The monster(s) Special Summoned by this effect cannot be used as Synchro Material Monsters this turn.
Magidog
Effect Monster
Light
Spellcaster
4
1700
1000
Rare
If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can add 1 Field Spell Card from your Graveyard to your hand.
Lyna the Light Charmer
Effect Monster
Light
Spellcaster
3
500
1500
Common
FLIP: Take control of 1 LIGHT monster on your opponent's side of the field for as long as this card remains face-up on the field.
Wattgiraffe
Effect Monster
Light
Thunder
4
1200
100
Super Rare
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent as a result of a direct attack, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards until the End Phase of this turn.
Wattfox
Tuner Monster
Light
Thunder
2
800
100
Common
If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap card effects, or Monster Card effects, for the rest of this turn.
Wattwoodpecker
Effect Monster
Light
Thunder
3
1000
100
Common
This card can attack twice during the same Battle Phase. Monsters that battled with this card cannot change their Battle Position.
Koa'ki Meiru Sandman
Effect Monster
Earth
Rock
4
1900
1200
Common
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Trap Card and destroy that card.
Memory Crush King
Effect Monster
Dark
Fiend
5
2000
0
Common
When this card inflicts Battle Damage to your opponent's Life Points by attacking directly, remove from play all Synchro Monsters in your opponent's Graveyard and inflict 1000 Damage for each card removed that way.
Delta Tri
Effect Monster
Light
Machine
4
1200
1000
Rare
If this card destroys an opponent's monster by battle, select and activate 1 of the these effects: Select 1 face-up LIGHT Machine-type monster you control, and return it to the Deck. Then draw 1 card. Select 1 appropriate Union monster in your Graveyard and equip it to this card.
Trigon
Union Monster
Fire
Dragon
3
500
1700
Common
Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, select and Special Summon 1 Level 4 or lower LIGHT Machine-Type monster from your Graveyard. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Testudo erat Numen
Effect Monster
Water
Aqua
1
0
1800
Common
Neither player can Special Summon monsters with 1800 or more ATK.
Ronintoadin
Effect Monster
Water
Aqua
2
100
2000
Common
This face-up card's name is treated as "Des Frog". You can remove from play 1 "Frog" monster in your Graveyard, except "Frog the Jam", to Special Summon this card from your Graveyard. This card cannot be used as a Synchro Material Monster.
Batteryman AAA
Effect Monster
Light
Thunder
4
0
0
Common
When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.
Batteryman Fuel Cell
Effect Monster
Light
Thunder
6
2100
0
Rare
If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 other "Batteryman" monster to return 1 card your opponent controls to the owner's hand.
Key Mouse
Tuner Monster
Earth
Beast
1
100
100
Common
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your deck to your hand.
Ally of Justice Core Destroyer
Effect Monster
Dark
Machine
3
1200
200
Rare
If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation).
Hunter of Black Feathers
Effect Monster
Light
Beast-Warrior
4
1700
1000
Common
If your opponent controls 2 or more face-up monsters, and the Type of all these monsters are the same, send 1 card from your hand to the Graveyard to select 1 face-up monster your opponent controls and destroy it.
Herald of Perfection
Ritual/Effect Monster
Light
Fairy
6
1800
2800
Ultra Rare
This card can only be Ritual Summoned with the Ritual Spell Card, "Dawn of the Herald". You can send 1 Fairy-Type monster from your hand to the Graveyard to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.
Black-Winged Dragon
Synchro/Effect Monster
Dark
Dragon
8
2800
1600
Ultra Rare
1 Tuner + 1 or more non-Tuner monsters Whenever you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn, you can remove all Black Feather Counters on this card to have 1 face-up monster your opponent controls lose 700 ATK for each Black Feather Counter, and inflict damage to your opponent equal to the ATK lost by that monster because of this effect.
Chaos King Archfiend
Synchro/Effect Monster
Dark
Fiend
7
2600
2600
Ultra Rare
1 Fiend-Type Tuner monster + 1 or more non-Tuner monsters When this card attacks, you can switch the ATK and DEF of all face-up monsters your opponent controls until the end of the Battle Phase.
Infernity Doom Dragon
Synchro/Effect Monster
Dark
Dragon
8
3000
2400
Ultra Rare
1 DARK Tuner + 1 or more non-Tuner monsters While you have no cards in your hand, once per turn, you can destroy 1 monster your opponent controls and inflict damage equal to half of that monster's ATK to your opponent. This card cannot declare an attack the turn this effect is activated.
Splendid Rose
Synchro/Effect Monster
Wind
Plant
6
2200
2000
Ultra Rare
1 Tuner + 1 or more non-Tuner monsters Once per turn, you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of 1 face-up monster your opponent controls, until the End Phase of this turn. If this card attacks, during the same Battle Phase you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of this card (until the End Phase) and attack once again.
Chaos Goddess
Synchro/Effect Monster
Light
Fairy
8
2500
1800
Secret Rare
1 LIGHT Tuner + 2 or more non-Tuner DARK monsters Once per turn, you can send 1 LIGHT monster from your hand to the Graveyard to select 1 Level 5 or higher DARK monster from your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material monster.
Black-Winged Strafe
Spell
Normal
Common
Send 1 "Blackwing" monster from your hand to the Graveyard to select 1 Defense Position monster your opponent controls. Send that monster to the Graveyard.
Cards for Black Feathers
Spell
Normal
Ultra Rare
Remove from play 1 "Blackwing" monster in your hand to draw 2 cards. You cannot Special Summon during the same turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn.
ZERO-MAX
Spell
Normal
Super Rare
If there are no cards in your hand, select 1 "Infernity" monster in your Graveyard. Special Summon it, and destroy all face-up monsters on the field with lower ATK than it. You cannot conduct your Battle Phase this turn.
Infernity Launcher
Spell
Continuous
Super Rare
Once per turn, you can send 1 "Infernity" monster from your hand to the Graveyard. If there are no cards in your hand, you can send this card to the Graveyard to select up to 2 "Infernity" monster(s) in your Graveyard and Special Summon them.
Into the Void
Spell
Normal
Ultra Rare
Activate only if you have 3 or more cards in your hand. Draw 1 card. During the End Phase of this turn, discard all the cards in your hand.
Intercept Wave
Spell
Quick-Play
Ultra Rare
All Synchro Monsters on the field are changed to Defense Position. And then return all face-up Synchro Monsters to the Extra Deck during the End Phase.
Pyramid of Wonders
Spell
Continuous
Rare
All face-up Zombie-Type monsters you control gain 200 ATK for each monster your opponent controls. If (exactly) 1 face-up Zombie-Type monster you control would be destroyed, you can send this card to the Graveyard instead.
The Fountain in the Sky
Spell
Continuous
Rare
When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK.
Dragon Laser
Spell
Quick-Play
Common
Send 1 "Trigon" equipped to a face-up "Delta Tri" you control to the Graveyard, and destroy all monsters your opponent controls.
Wattcube
Spell
Equip
Common
Equip only to a Thunder-Type monster. It gains 100 ATK for each Thunder-Type monster in your Graveyard. You can send this face-up card you control to the Graveyard to have 1 face-up Thunder-Type monster you control gain 1000 ATK.
Electromagnetic Shield
Spell
Continuous
Rare
Level 3 or lower face-up Defense Position Thunder-Type monsters you control cannot be destroyed by battle. Destroy this card if you control a face-up Attack Position monster.
Worm Call
Spell
Continuous
Common
If your opponent controls a monster(s), and you control no monsters, you can Special Summon 1 "Worm" Reptile-Type monster from your hand in face-down Defense Position. This effect can only be used once per turn.
Magic Triangle of the Ice Barrier
Spell
Normal
Common
Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand.
Koa'ki Meiru Initialize!
Spell
Quick-Play
Common
Tribute 1 "Koa'ki Meiru" monster to add 1 "Iron Core of Koa'ki Meiru" from your Deck or Graveyard to your hand.
Dawn of the Herald
Spell
Ritual
Common
This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters whose total level equals 6 from the field or your hand. When "Herald of Perfection" is Summoned by the effect of this card, you can remove from play this card in your Graveyard to select 1 of the monsters used as a Tribute for the Ritual Summon, and add it from your Graveyard to your hand.
Forbidden Graveyard
Spell
Quick-Play
Common
Activate by discarding 1 card. Effects that activate in the Graveyard this turn are negated.
Leeching the Light
Spell
Normal
Common
Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase.
Corridor of Agony
Spell
Continuous
Common
Monsters that were Special Summoned from the Main Deck cannot activate their effects, their effects are negated, and they cannot declare an attack, as long as they remain face-up on the field.
Power Frame
Trap
Normal
Super Rare
Activate only when a face-up monster you control is selected as an attack target by an opponent's monster with a higher ATK. Negate that attack, and equip this card to your monster that was being attacked. The equipped monster gains ATK equal to the difference in ATK between the two monsters.
Blackwing - Backlash
Trap
Normal
Rare
Activate only when your opponent declares a direct attack while there are 5 or more "Blackwing" monsters in your Graveyard. Destroy all monsters your opponent controls.
Blackwing - Bombardment
Trap
Normal
Common
Tribute 1 "Blackwing" monster to select 1 face-up Synchro Monster you control. That Synchro Monster gains ATK equal to the Tributed monster's ATK, until the End Phase.
Black Thunder
Trap
Normal
Common
Activate when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 points of damage to your opponent for each card they control.
Guard Mines
Trap
Normal
Rare
Activate only when a card is activated with an effect that would target and destroy a monster you control. Negate the effect and destroy that card. Then Inflict 500 damage to your opponent.
Infernity Reflector
Trap
Normal
Common
Activate only by discarding all the cards in your hand when an "Infernity" monster is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard, and inflict 1000 damage to your opponent.
Infernity Break
Trap
Normal
Common
Activate only if you have no cards in your hand. Select 1 "Infernity" card in your Graveyard and remove it from play. Select 1 card your opponent controls and destroy it.
Damage Gate
Trap
Normal
Super Rare
Activate only when you take Battle Damage. Special Summon 1 monster from your Graveyard with ATK less than or equal to amount of damage you took.
Infernity Inferno
Trap
Normal
Rare
Discard up to 2 cards and send the same number of "Infernity" cards from your Deck to the Graveyard.
Phantom Hand
Trap
Continuous
Common
Once per turn, if you control a face-up "Infernity" monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase.
Assault Spirits
Trap
Normal
Common
After activation, this card becomes an Equip Card and is equipped to 1 monster you control. Once per turn, if the equipped monster attacks, during the Damage Step you can send 1 monster with 1000 or less ATK from your hand to the Graveyard to increase the equipped monster's ATK by the sent monster's ATK until the End Phase.
Blossom Bombardment
Trap
Normal
Common
Activate only when a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Inflict damage to your opponent equal to the destroyed monster's original ATK.
"Morphtronics, Scramble!"
Trap
Normal
Common
Activate only when your opponent declares a direct attack while you control no monsters. Negate the attack and Special Summon 1 "Morphtronic" monster from your hand.
Power Break
Trap
Normal
Common
Activate only while you control a "Power Tool Dragon". Return up to 3 Equip Cards from your field or graveyard to the Decks and inflict 500 damage to your opponent for each card returned.
Koa'ki Meiru Shield
Trap
Normal
Rare
If there are 2 or more "Iron Core of Koa'ki Meiru" in your Graveyard, you can activate this card when your opponent declares an attack with their monster. Destroy all face-up Attack Position monsters your opponent controls.
Crevice Into the Different Dimension
Trap
Normal
Common
Declare 1 Attribute and select up to 2 monsters with that Attribute from both Graveyards. Remove those monsters from play.
Synchro Ejection
Trap
Normal
Super Rare
Select 1 Face-up Synchro Monster your opponent controls and remove it from play. Your opponent draws 1 card.
Chaos Trap Hole
Trap
Counter
Common
Pay 2000 Life Points. Negate the Summon of a LIGHT or DARK monster, and remove it from play.
XX-Saber Darksoul
Effect Monster
Earth
Beast
3
100
100
Ultra Rare
If this card you control is sent to the Graveyard, during the End Phase you can add 1 "X-Saber" monster from your Deck to your hand.
Koa'ki Meiru Prototype
Effect Monster
Earth
Rock
4
1800
1800
Rare
If a face-up "Koa'ki Meiru" monster(s) on the field would be destroyed during the End Phase, you can destroy this card instead. When a face-up "Koa'ki Meiru" monster(s) on the field is destroyed during the End Phase, you can Special Summon 1 "Koa'ki Meiru Token" (Rock-Type/EARTH/Level 4/ATK 1800/DEF 1800)
Snyffus
Tuner Monster
Earth
Beast
1
100
100
Secret Rare
Once per turn, you can Tribute 1 Plant-Type monster to select and destroy 1 face-up card your opponent controls. When a Plant-Type monster(s) on the field is destroyed while this card is in the Graveyard, you can Special Summon this card from the Graveyard. If you do, it is removed from play when it is removed from the field.
Nimble Sunfish
Effect Monster
Water
Fish
2
1000
100
Super Rare
When this card is destroyed by battle and sent to the Graveyard, send 1 Fish-type monster from your Deck to the Graveyard. Then, you can Special Summon 1 "Nimble Sunfish" from your Deck.
"Akz, the Pumer"
Effect Monster
Earth
Beast-Warrior
6
1500
1000
Rare
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Beast-Warrior-Type monsters in your Graveyard. Once per turn, you can discard 1 Beast-Warrior-Type monster from your hand to activate 1 of the following effects: Double this card's ATK until the End Phase. This card can attack your opponent directly this turn.
Saber Vault
Spell
Field
Secret Rare
Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level.
Core Overclock
Spell
Continuous
Super Rare
All face-up "Koa'ki Meiru" monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can discard 1 "Iron Core of Koa'ki Meiru" to have all face-up "Koa'ki Meiru" monsters you control gain 1000 ATK until the End Phase.
Wave-Motion Inferno
Spell
Continuous
Secret Rare
While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard.
Infernity Barrier
Trap
Counter
Secret Rare
Activate only when your opponent activates a Spell Card, Trap Card, or Effect Monster's effect, if you control a face-up Attack Position "Infernity" monster and have no cards in your hand. Negate the activation and destroy that card.
Genex Controller
Tuner Monster
Dark
Machine
3
1400
1200
Common
As a master of all powers of elements, this is one of the few Genex monsters that can communicate with its companions.
Genex Undine
Effect Monster
Water
Aqua
3
1200
600
Common
When this card is Normal Summoned, you can send 1 WATER monster from your Deck to your Graveyard to add 1 "Genex Controller" from your Deck to your hand.
Genex Searcher
Effect Monster
Earth
Machine
4
1600
400
Rare
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position.
X-Saber Palomuro
Tuner Monster
Earth
Reptile
1
200
300
Common
When another "Saber" monster you control is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points to Special Summon this card from the Graveyard.
X-Saber Pashuul
Tuner Monster
Earth
Warrior
2
100
0
Common
This card cannot be destroyed by battle. If this card is in face-up Defense Position, you take 1000 damage during each of your opponent's Standby Phases.
Hydro Genex
Synchro/Effect Monster
Water
Machine
6
2300
1800
Super Rare
"Genex Controller" + 1 or more WATER Non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster
Ally of Justice Light Gazer
Synchro/Effect Monster
Dark
Machine
8
2400
1600
Super Rare
1 Tuner + 1 or more non-Tuner monsters This card gains 200 ATK for each LIGHT monster in your opponent's Graveyard.
Genex Neutron
Effect Monster
Light
Machine
4
1800
1200
Secret Rare
During the End Phase of the turn that this card was Normal Summoned, you can add 1 Machine-Type Tuner monster from your Deck to your hand.
Infernity Destroyer
Effect Monster
Dark
Fiend
6
2300
1000
Secret Rare
While you have no cards in your hand, when this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 1600 damage to your opponent.
Koa'ki Meiru Bergzak
Effect Monster
Earth
Warrior
4
2000
200
Secret Rare
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster from your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row.
Last modified on Friday, 16 July 2010 15:22

1 Comment

Leave a comment

Make sure you enter the (*) required information where indicated.
Basic HTML code is allowed.

Disclaimer

Important: We reserve the right to cancel any orders due to stock and availability of the product.  We reserve the right to terminate any users account if we determine there was abuse or fraudulent activities committed.